Multiplayer Online Battle Arenas (or MOBAs) used to be the sole realm of desktops. Ever since the original Defense of the Ancients (DoTA) user created mod opened up the floodgates, the MOBA scene has never looked back. It even managed to grab the attention away from the Multiplayer FPS king, Countersrike.
On the topic of laning, laning is also more or less arbitrary in Mobile Legends. There is often little strategic importance given to laning, especially in PUGs (Pick Up Games, i.e. random game groupings). Because last hitting is not actually a thing in Mobile Legends, there is no denying tactic either. More or less, it just boils down to whoever gets the early kills and moves up the gold and XP ladder fast.
By comparison, Wild Rift offers a more strategic MOBA experience. As it retains much of the familiar mechanics from the League of Legends proper, Wild Rift offers more opportunity for actual strategy. Protecting lanes and towers are more critical to getting wins. Tower advantage can make a huge difference in the outcome, instead of simply who has the more powerful characters earlier.
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This is one of the reasons PUGs are often unsatisfying. If you actually take your lane seriously while the other members of the team do not, it is an experience akin to scratching a chalk board.